Are E-Sports Competitors as Hot as They Seem?: A Study of Streaks in Professional StarCraft

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2014
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Haverford College. Department of Economics
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Award
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eng
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Open Access
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Abstract
This paper studies the common sports idea of "hotness," short periods of time in which players perform noticeably better or worse, in professional videogaming. Long thought to have been disproven following Gilovich's 1985 paper, and those that followed, recent studies have challenged such findings. More specifically, my study aims to establish the prevalence of the belief in this idea among players and viewers of professional StarCraft, and then to analyze whether such beliefs are valid. I first presented a survey to fans of professional StarCraft to extrapolate the prevalence of the belief in "hotness", discovering that a vast majority believes in its effects on some level. I then created a model to determine whether players perform differently while on streaks, eventually showing a general lack of support for the idea of streak effects. Finally, I discussed possible reasons for these findings and areas for future research.
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